EnbSeries HDR Light by Portal_2x2
 13.7.13
_________________________________
    ,       enbeffect.fx, enbbloom.fx,enbeffectprepass.fx
    - ,               ,     ,    ,   .
_________________________________
       HDR ,         ,             .
__    __
................................................
    ,      .
!      Nvidia FX Composer 2.5
    ,    .fx ,    .
////////////////////////////////////////////////
static const float  BRIGHT_PASS_THRESHOLD  =      
static const float  BRIGHT_PASS_OFFSET     =       
 2   ,        
static const float3 LUMINANCE_VECTOR  =     ,          ,      ( +     !)   ,  .
static const float3 BLUE_SHIFT_VECTOR =      ,        .
float  g_fMiddleGray =      ,      .
float  g_fElapsedTime =       .
bool  g_bEnableBlueShift = true\false \    .
bool  g_bEnableToneMap = true\false \   .
float  g_fBloomScale =      ,    .
float  g_fStarScale =      ,    .
/////////////////////////////////////////////////
  3      3    4   ,   3    :  (.r),  (.g),  (.b),   (.a). 
float3 materialEmissive =    ;
float3 materialAmbient =  ;
float4 materialDiffuse =  ;
float3 dirLightColor =  ;
          .
    fallout 3      .
           .
      . 
      enbseries.ini     ,        ;) 


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PUBLISHING BINARY FILES OF ENBSERIES ON NEXUS SITES (TES NEXUS, SKYRIM NEXUS, ETC)
IS STRICTLY PROHIBITED. ONLY PRESETS AND SHADERS CAN BE HOSTED THERE.


LICENSE AGREEMENT AND DISTRIBUTION RULES:
1 Copyrights of the ENB Series exclusively belongs to author - Vorontsov Boris (ENB developer).
2 ENB Series (the SOFTWARE) is DonateWare application, which means you may or may not pay for this software to the author as donation.
3 Software provided "AS IS", without warranty of any kind, use it on your own risk. 
4 You agree not to change or remove any parts of software (files in archive or installer) without author permission. Decompilation, reverse enginering, disassembling, debugging or changing resources of software is prohibited.
5 You may use and distribute software in commercial or non-commercial uses. For commercial use it is required to warn about using this software (in credits, on the box or other places). Commercial distribution of software as part of the games without author permission prohibited.
6 Author can change license agreement for new versions of the software.
7 All the rights, not described in this license agreement belongs to author.
8 Starting the ENB Series means that user accept the terms of use, described by this license agreement.
 

For more information about license agreement contact me:
http://enbdev.com


Copyright (c) 2007-2012 Vorontsov Boris (ENB developer)



/////////////////////////////////////////////////////////////


//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//ENBSeries is a set of graphical modifications for games
//Description on the web page may not be equal to this info.
//created by Boris Vorontsov http://enbdev.com
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PUBLISHING BINARY FILES OF ENBSERIES ON NEXUS SITES (FALLOUT NEXUS, SKYRIM NEXUS, ETC)
IS STRICTLY PROHIBITED. ONLY PRESETS AND SHADERS CAN BE HOSTED THERE.



ENBSeries 0.190 for Fallout 3 / New Vegas.

Fixed first person objects "transparency" artifact when ssao or shadows enabled,
improved quality and performance of ssao of quality -1,0,1.




WARNING! To run the mod properly, enable HDR in game video options. Also this version
do not support hardware antialiasing, because of method to capture scene depth (vendor hack),
if you see any bugs, check out if antialiasing enabled in game options or video drivers
and disable it.

Depth of field effect supported by external shader file enbeffectprepass.fx, i recommend
to use Matso version of it, for example from "Skyrim Visual Immersion" which is available
by this link: http://skyrim.nexusmods.com/mods/5587



//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version 0.184: Added ssao/ssil mixing types and ssao type, similar to latest version
of TES Oblivion. Fixed some minor bugs. Removed ShadowBrightness parameter.

Version 0.179: Changed shadow and ssao mixing code by drawing additional deffer
texture, no more black shadows. Added interior/exterior variables to enbbloom.fx,
enbeffectprepass.fx by request.

Version 0.173: Fixed transparency bug for hair and some other objects (visible when
ssao, shadows or depth of field enabled).

Version 0.161:
Added parameter to control detailed shadows intensity, removed their dependency
from ambient color. Fixed issue with flickering weapons with some mods installed.

Version 0.156:
Increased performance of detailed shadows (and quality 2); fixed sun glare bug;
scaled distance fade in fog (under SSAO_SSIL category) to make it looks properly
at value 1.0 (i recommend to set FadeFogRange=1.0 now); increased quality and length
of sun rays effect.

Version 0.150:
Added detailed shadows.

Version 0.141:
Changed ssao/ssil code, it's mixer and fading.

Version 0.140:
Fixed bug with inverted EInteriorFactor variable in shaders, added statistics for
day/night and memory usage in GUI, fixed secondary user config reading (it was
corrupted after GUI was done).

Version 0.137:
Fixed parameters for interior which not worked properly. Added sun rays effect.

Version 0.133:
Added GUI (internal editor), edge antialiasing, parameters for interior scenes.

Version 0.121:
Only have optimizations for SSAO and different algorithm of it. Few minor
bug fixes.

Version 0.118:
ATI/AMD cards now supported, make sure ForceNVidiaCard=false is set in enbseries.ini
Added effects DOF, SSAO, but SSIL is not working in complex mode yet.

Version 0.116:
Second modification for this game, it's still limited by amount of effects.
Added parameters to control objects, including sky properties.

Version 0.115:
First modification for this game, so it's very limited by amount of effects and available
parameters. Bloom, eye adaptation, palette and post processing shader are working like
in TES Skyrim version of the mod. In future i'll increase functionality.


//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
INSTALLING:
Extract files from archive in to the game directory or where game execution file exist (.exe).
Run game launcher and enable HDR.


PROBLEMS:
If game crashing on startup with this patch, make sure you are not running XFire,
Afterburn, EVGA and other kind of that tools or use Injector version instead of Wrapper.
The same solution to laptop Optimus users, when Intel card is selected and performance is
very low.


//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DONATE:
If on Your opinion ENBSeries project must continue to live or simply it was useful
for yourself, i'll be grateful for sponsoring project (or donation).




http://enbdev.com
Copyright (c) 2007-2013 Vorontsov Boris (ENB developer)